A gloomy druid-turned-pirate (who is serving as the ship’s doctor), Ant is enjoying life as part of Marlene’s crew, in the closest thing he’s found to a home so far. He hasn’t been enjoying life in Um quite as much ever since the World Guardian decided to pass the task of learning necromancy on to him.
Tall and slender. Long black wavy hair worn in ponytail; loose post-necromancy. Wears black druid robes (or deathwarden robes, as necromancer), modified to incorporate fishnets, and a choker with an upside-down Guthix symbol. Has two scars near his right eye (usually covered by his hair) and others on his right arm (covered by his sleeve).
Sharp-tongued but typically on the more quiet side. Trouble opening up to others. Hard to tell when he’s serious and when not. Tends to get carried away in negative thoughts and become cold or gloomy. Very observant.
Doesn’t usually fight, but has a small light crossbow for emergencies that he uses poisoned bolts with. The knife he carries with him generally isn’t used for combat. As necromancer, he begins carrying his sickle again, but mainly uses… well, necromancy! (so that’s a death guard and skull lantern.)
A druid from Taverley, Ant has always struggled to get along with others and never truly felt comfortable there. Feeling lost and desperate, he left and was eventually recruited onto Marlene’s pirate crew.